AI Insights · Timothy · December 2022
Top 5 High Fantasy Games in Finland Q4 2022
Explore the performance of the top 5 high fantasy games in Finland during Q4 2022, with insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the high fantasy games genre saw notable activity in Finland. Here’s a breakdown of the performance for the top 5 high fantasy games on a unified platform, based on data from Sensor Tower.
Clash of Clans experienced a dynamic quarter with weekly revenue peaking at around $45K in mid-October and a low of approximately $17.8K towards the end of October. Weekly downloads fluctuated, reaching a high of nearly 2K in early October and dipping to about 1.1K by the end of December. The game maintained a robust weekly active user base, peaking at over 142K in late October and ending the quarter around 135K.
Clash Mini saw an interesting revenue spike, with earnings jumping to about $2.5K in late November. Weekly downloads peaked at approximately 2.5K during the same period, before settling at around 677 by the end of December. The weekly active users peaked at over 12K in late November but saw a decline to around 8K by the end of the quarter.
Clash Royale had a steady performance with weekly revenue reaching a high of about $9.3K in early November. Downloads peaked at approximately 1.7K in late October and were around 1.3K by the end of December. The game consistently maintained a high number of weekly active users, peaking at over 194K in early November and ending the quarter with about 147K.
Mighty Party: Battle Heroes exhibited a steady increase in revenue, peaking at roughly $2.9K in the final week of December. Weekly downloads saw an upward trend, reaching around 2.3K in the last week of December. The game’s weekly active users increased steadily, reaching over 11K by the end of the quarter.
Hero Clash: Playtime Go showed significant growth in revenue towards the end of the quarter, peaking at approximately $1.3K in the final week of December. Weekly downloads started strong at around 5.5K in early December but dropped to about 919 by the end of the month. The active user count peaked at over 5K in mid-December, ending the quarter at around 2.2K.
These insights are based on Sensor Tower data, and more detailed information can be found on their platform.